Turn - o

Developing sharing habits in children

Overview

Children aged 8-12 years tend to develop long lasting habits, which may turn out to be positive or negative. Due to several identified reasons children are hesitant in sharing their experiences, belongings and emotions. Turn-o encourages sharing behaviours through a collaborative artwork activity.

Challenge

How might we encourage sharing habits through designed experiences between children?

Role

Researching, storyboarding, usability testing, prototyping

Tools

Rhino, Auto CAD, Adobe Photoshop, Adobe Illustrator

Project Collaborators

3 group members

Year

2018

Turn-o is a rotatable painting platform that encourages children to share by uniting their ideas and skills to produce a collective artwork.

Design Objectives

Cognitive

Able to focus on different actions simultaneously

Comprehension of an objects properties.

Socio-Emotional

Make decisions, manage behaviours, resolve conflicts

Sharing thoughts, masking emotions easily.

Intellectual

Analyse problems, deduce solutions, adapt to change

Innovative thinking, building relations

Affinity Diagram

After having all the insights our goal was to synthesise them as much as possible therefore we shortlisted the main conclusions we wanted to take forward in the project. Also under each problem area, we devised design strategies that could help tackle the contextual problem.

Sharing limitations

Promote sharing affectionate objects

Fear of being left alone

Groups rather than individuals

Autonomy

Rule free activities based on child preferences

Fear of rejection

Less to no incorrect ways to interact with product

Open to sharing

Open to sharing

Limited colors, did not hesitate sharing colors.

Limited colors, did not hesitate sharing colors.

Limited space

Limited space

Struggled with painting regular A3 paper at the same time.

Struggled with painting regular A3 paper at the same time.

Autonomy

Autonomy

Created their own narrative for painting

Created their own narrative for painting

Collaboration

Collaboration

Activities involving more players encouraged more kids to play.

Activities involving more players encouraged more kids to play.

Motivation

Motivation

Team work in order to finish activities.

Team work in order to finish activities.

Teamwork

Teamwork

Users would brainstorm ideas for team work.

Users would brainstorm ideas for team work.

Design Objectives

Design a product that becomes the platform for sharing painting expressions, stories, accessories and experiences owned by 8-12 year olds.

Accessible

Platform

Accessible

Platform

Share the

experience

Share the

experience

Sense of

responsibility

Sense of

responsibility

Compact

Compact

Display artwork

Display artwork

Product Design

We were able to iterate our design during the process based on user feedbacks through the testing phases.

User Storyboard

Design Features

color palette

water cup cover

water container

sponge

paper

rubber base

Holes for brushes to drip excess water while taking out brush.

6+6 areas: 3 inner segments for main colors, the outer for mixing

Top of the cup supports palette while rotating.

Exhibition

To wrap up the project and to conduct user tests on the prototype simultaneously, we exhibited the project for a students exhibition and displayed their artworks.

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